They say that there are things in this world that you can’t
teach someone. But often these skills are something that you can learn
yourself. One question that’s often asked is whether people should be taught
‘soft’ skills – a little hard to explain, they could be said to be transferable
to as many situations as possible and are a greater benefit to technical skills
than the other way around in the long run, or whether people should be taught
technical skills that are specific to the job at hand and tied to the
technology currently in use. Though speculations can be made there’s no real
telling where industry will go in the future in terms of needed skills and some
companies claim to prefer individuals with liberal arts backgrounds whilst
others prefer graduate artists and programmers. Of course this preference is as
much dictated by the company’s style and work ethic as it is about anything
else and it’s not about whether one company or the other is right.
Arguments have been made that with the game industry moving
as fast as it is, technical skills may be obsolete as fast as they can be
taught and that learning on the job is one of the only ways to ensure that
employees have the most relevant skills. Of course learning on the job is
essential I do not believe that the teaching of specific technical skills
should ever be overlooked. Whilst it’s
true that the industry is moving fast, the skills that we learn are hardly
obsolete; though the technology may change the skills aren’t immediately
useless; though the technology may grow often the skills required to operate it
don’t change, or rather they change at a much slower rate than people would
have you believe – Photoshop has had several updated versions since I started
to use it in secondary school but the skills I use to operate it have stayed
the same all this time.
I myself started out in a Fine art background. I didn’t know
what industry I wanted to work in and I was only sure that I wanted it to
contain my skills as an artist. In the end I’ve studied eight years of fine
art, two of Graphic design and done courses in textiles, photography, metalwork
and sculpture amongst others. These skills are transferable to any creative
industry; I’ve learnt how to paint, sculpt, design and draw. Not to mention
less ‘practical’ skills like how to organise work, reference, iterate and other
key skills that I’ve used often in later years and they’ve formed the basis for
my more specialized education as part of the game art and design course. Now
personally I believe that one set of skills without the other means that you’re
working harder to build one up – At the start of the first year my inexperience
with the 3D modelling programs we used meant that I felt like I was constantly
playing catch-up with my more experienced peers and it was a major source of
stress.
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