Games journalism, as with most other types of media reviews,
is an advertisement. A book reviewer tells you why (Or why not) you should buy
that book, a restaurant critic will tell you where best to eat.
Game magazines are there to tell you what’s coming or, now
that it’s here, what’s good. They’re essentially buying guides, meant to distil
down the basic pros and cons of games and impart this on the reader in a way
that will make you think ‘wow, I definitely need to buy this game, as opposed
to that one’.
They are there in their purest form to compare, contrast and
inform. Ideally they are there to give you a genuine assessment of coming
releases.
Of course other things get in the way, and there are other
things to consider when looking at the way games are written about; Sometimes
the reviewer is there to sell a game, as an in-house game journalist would be –
PlayStation has its own official magazine, as do all
the other big hitters in the industry which is dedicated exclusively to
showcasing the upcoming releases on their own consoles – the reporters there
are not about to tear apart the game their own bosses made and tell you not to
buy it even if it’s a complete turkey.
And third party magazines are not without their motives; as
much as they want to write about games, they want to write about games that
will sell their magazine and pay their wages and they want to do it quickly
too; most game magazines are produced in nineteen
days and in that time there’s not really much time to sit and contemplate
your navel and think about these new releases in serious depth. They need to
get it out there and they need to get it out there in a way that hits all the
major points so their readers won’t go elsewhere. So they use a ranking system. It’s easy enough
to quantify a game into a set of values for certain things – difficulty,
quality of graphics or storyline, how easy the controls are to understand – and
it’s fast too, both for the reviewers who only need to jot down their scores as
they go through, and the readers as well, who can compare one game to another
based entirely on a set of numbers. Usually a score out of ten or a hundred
makes it at least seem that the games are comparable. This is helpful to sales;
people can’t buy everything and it leads to less frustration if you feel like
you’ve informed your choice before you buy. The rating system and objectified
reviews will help you make a decision where in the past you’d had to rely on
what it said on the back of the box and hope they weren’t exaggerating too
much.
However, personally I prefer a more subjective view on the
whole thing; a set of numbers or an overall percentage value is all well and
good but two completely different games stand a chance of getting identical
values and it all depends on the reviewers tastes and opinions on whether something
is a ‘ten’ or a ‘one’. Before I purchase
I’d like to know more about the story, the genre and the characters rather than
if one person thinks they’re good, bad or indifferent. Metacritic goes some way towards fixing
this; rather than one man reviewing; Metacritic gathers together reviews from across
the board and creates an average. Still not a perfect way of doing it but at
least I have multiple opinions coming together to advise me on the game.
And this is where New Game Journalism comes in. Keiron
Gillan suggested that NGJ,
“- makes us Travel Journalists to
Imaginary places. Our job is to describe what it’s like to visit a place that
doesn’t exist…”
I like this idea; that a game journalist
is not just there to tell you ‘this game’s controls could be better, but it’s
pretty to look at. You should buy it
because it’s an accessible difficulty level.’ Personally I like to have
background when I play games. I like to know someone has played it before me
and has looked at the way it makes you feel. Being someone who gets intensely attached to
even the smallest characters, I like to know what kind of emotions tag along
when playing a game and I like to know whether there’s something in there that
I’ll enjoy (Sure I like an objective assessment of whether or not I’ll want to
tear the console to shreds in five minutes because the A button is jump only
when you’re on a blue coloured step in the month of June, or else you hold the
left trigger and shake the controller violently and hope for the best) So I
tend to look for the NGJ style of reports; rather than objectifying and
comparing games, I look for the style of reports that read like an account of a
journey and tell you what you’d expect to find there should you take the journey
yourself.
I’ve always seen games as methods of escapism
because you slip into being another person in another place at least for a
little while. For me it makes sense to be told about the places and feelings
you’ll be visiting, rather than the statistics and ratings of what makes it as
it is.
It’s with this in mind that I take game
reviews from other sources as well; bloggers
and fans who write reviews purely because
they enjoyed (And in some cases hated) a game or franchise tend towards the
more emotive side of things. Certainly they’ll talk about how intuitive the
controls might have been, or how hard it was to beat a certain boss, but they’ll
talk about what made them really love the game and what made them take the time
to slog through those undesirable bits of awkward controls and that’s time that
professional reviewers might not have, and that’s the kind of review I prefer.
Therefore, my own writing tends to lean
towards NGJ; rather than writing about specifications I’ll write like I’m
actually in the place. My writing could definitely stand to be more objective;
I tend to get caught up in my feelings about the characters (And in extreme
cases, the places themselves – talk to me about Grand Chokmah) which means that
I often forget to talk about the things outside of the game’s world. However as this is the type of game writing I
prefer to read, it does tend to colour my own writing.
No comments:
Post a Comment