The 2000s were a decade of evolution; after the innovations of
the previous decades developers and companies sought to distinguish themselves
from each other and evolve to meet the changing lifestyles and technologies of
the modern age.
The decade began with Sega pulling out of the console wars;
The Dreamcast
wasn’t as much of a success as they had hoped (The Saturn didn’t inspire much
confidence and hey! The Playstation two was going to be released soon) and they
ultimately decided that it was time to go back to just creating software, ceasing
production of the Dreamcast in 2001. The Playstation
2 had a 294-MHz processor, the ability to play DVD films and also the
Playstation one’s range of games. Third party games like Final Fantasy X and
Grand Theft Auto: Vice City helped make it the best-selling game console in
history. Microsoft then released the Xbox
- three days before Microsoft released
the game cube - who’s built in hard drive and Internet Ethernet port made it as
much like a computer as a game console. Xbox came with the first well received
first-person-shooter, the Launch title Halo: Combat evolved This made the Xbox
a serious competitor in the console wars and established them as a gaming
household name. Meanwhile Nintendo released the GameCube
(A personal favourite console) which, without the ability to play DVDs and it’s
focus on the game play it was outsold by the Xbox and the Playstation 2. In
2002 Xbox
live was launched and the previous decade’s shift to online gaming became commercially
viable and downloadable content via a broadband connection was a huge success.
The console wars between Nintendo and Sega were pretty
serious business. No
seriously, they’re even making an anime about it.
In 2005 and 2006, the Xbox 360, Wii and the Playstation 3
were released and we enter an even more familiar, modern age of generation
seven games consoles where internet connectivity and 3D graphics became the
accepted norm. This is a time of movement sensitive gaming things like the Wii,
and the Playstation
Move made gaming through movement possible and enjoyable. And as games
became more costly to make, crossplatforming became a thing; rather than cut
out an area of the market, a game would be released on all consoles (made
easier by the use of 3D modelling and textures as well as music, text and voice
clips which made programming easier as reusable objects) in an attempt to
maximise the amount of people who would buy the game.
Alongside these consoles, handhelds were really taking off;
after the introduction of Game Boys as a serious hand-held console, Nintendo
lead the way with handhelds with very little serious competition, Nintendo
released the Game
Boy advanced (The first Game Boy I had a proper go at playing) to succeed
the Game Boy colour and the Game boy Advanced SP (First one I owned) in it’s
hinged design as a redesigned version that included a back-lit screen for ease
of use.
With Sony planning a handheld, Nintendo decided to take a
sideways step rather than improve on the existing games console; The Nintendo
DS was the first console I was desperate to buy (Something about a game where
you could buy and care for dogs) and it drastically changed the ways in which
games were played with it’s two screens and touch screen. This console brought
Nintendo into internet gaming as well, with the Nintendo Wi-Fi connection (I
could never get it to work on mine though) and with it’s redesigns of the DS Lite it is immensely popular. The Playstation
Portable from Sony was outsold by Nintendo’s handheld, however with it’s high-quality
graphics and film and music playback features it is a viable Rival to Nintendo’s
console.
For more casual gamers, mobile
gaming took off in this period as PC gaming declined in status due to the
fact that consoles (Even phones could produce PS-level graphics at this state)
graphics and effects began to match those found on the computer.
However, this leap towards realism was not entirely smooth
sailing and much controversy arose around it’s increasingly realistic portrayals
of violence
and sex,
coming not only from outside the industry; parents and watchdogs becoming
increasingly worried that such scenes would instil similar natures into people
playing the game, but also from those inside the industry (And the culture
surrounding it) who claim that overly sexualised scenes are causing shifts in
the way the culture is viewed – and not
in a terribly positive way. Though a large part of the problem stems from a
belief that video games are firmly in the ‘children’s toys’ camp, which is by
no means true and honestly if you look back at it the history of games; from
scientists demonstrating what they can do with their machines for university
guests, through technology students seeing how far they can push their hardware
all the way to developers today, telling stories on an epic scale it’s never
been just for kids.
Now, pressures surrounding the mounting costs of
producing blockbuster games (Pacman cost around $100,000 but nowadays it
costs around $15million to create an average PS3 title) and the instability
that many game companies finances face – a particularly bad Christmas season of
sales can put a company firmly into bankruptcy all at once – mean that the
video game industry isn’t exactly in a brighter place than it was in it’s
infancy, or during it’s boom and bust periods, but it is still an interesting
and innovative area, constantly changing and growing in unexpected areas.
No comments:
Post a Comment